GAME DETAIL
RIVERBLOOM
Carve rivers across a dead valley and watch it come back. Drag a channel from a spring and the water follows your hand. Grass, forest, birds and beavers return wherever it reaches. A calm incremental with nine watersheds, a real ending and a river that grows to meet the sea.
このゲームについて
Steamの詳しい説明を読む
Drag a line. The water follows it. The land comes back.
RIVERBLOOM is a calm incremental strategy game about bringing a dead world back to life, one river at a time. Every watershed starts as dry, cracked ground with one spring still running. Carve a channel with your mouse or controller and the water races down it. Where it reaches, the soil darkens, then grass, shrubs and forest grow in, and the birds, deer, frogs and beavers move back. That life is what you spend.
[h3]Every river is yours[/h3]
No grid, no pieces. You dig the channel by hand, as wide or as deep as you like, and the water goes exactly where the land lets it. Too flat and it pools into a lake. Too steep and it races past the dry banks. Weirs back it up so the banks turn green, levees hold it in a flood, ponds keep it through a drought.
[h3]A game that ends[/h3]
Nine watersheds across three acts, from a small valley to the plains to a whole continent. Each act makes the river a thousand times bigger. Get the river to the sea, bring the land back, and the game tells you you're done. Endless, daily and Zen watersheds are there afterwards if you want more.
[h3]Every watershed changes the rules[/h3]
Rock that fights your shovel. A dry season that drinks shallow water. Plains where water spreads anywhere. Salt flats that need washing clean. Floods that drown young growth. Springs locked in ice. A desert that takes everything.
[h3]The map is the score[/h3]
No spreadsheets. The forest you can see is your income. Upgrades change the land: stronger springs, deeper cuts, rain, new springs on the high ground, and beavers that dam slow water into wetlands. Old ruins wake when the river reaches them.
[h3]Keep what you grew[/h3]
Every finished watershed gets a River Report and up to three stars. Seeds earned at the sea plant perks that come with you, and replays at higher tiers ask for more.
[h3]Features[/h3]
Carve rivers by hand and watch the water follow
9 hand-tuned watersheds across 3 acts, each with its own twist, and a real ending
Beavers, salmon runs, herons, deer and a field guide of everything that comes back
Weather, floods, landslides, day and night
River Reports, stars, optional marks and 10 tiers per watershed
Daily watershed, shareable seed codes, endless mode and a Zen garden
Photo mode and a timelapse GIF of every river you make
Full controller support, built for Steam Deck
Steam Cloud saves and achievements
No generative AI in the art, sound or music
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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機能カテゴリ
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