GAME DETAIL
Dungelo
One dungeon a day, the same for everyone. Dungelo is a turn-based pixel roguelike you can finish in 15 minutes: read what each monster is about to do, answer it, and beat the floor 5 boss. Your first run counts on the daily board. Yesterday's best set today's challenge. Difficulty shifts with you.
このゲームについて
Steamの詳しい説明を読む
One dungeon. Everyone. Every day.
Each day Dungelo deals a new five-floor dungeon, and every player gets the same one: the same rooms, the same monsters, the same loot, the same boss. Your first run of the day is the one that counts. Practice as often as you like, then come back tomorrow for a new dungeon.
A strong run takes about 15 minutes. It fits in a lunch break, and it's still enough to tell a good player from a lucky one.Read the fight
Nothing moves until you do, and every monster shows its hand. A goblin crouches before it lunges. A brute raises its weapon a turn before it swings. An archer draws, and red squares show where the arrow will fly. Brace to take the blow, Dash to get clear, or use your class move to break the attack before it lands.
Build a different hero every run
Three classes: the armored Knight, the quick Rogue and the frail but deadly Mage, each with its own move.
At level 4, pick one of three promotions for your class. There are nine: the Paladin who refuses to die, the Berserker who hits harder as the wounds pile up, the Pyromancer who sets the room alight.
Twenty perks, weapon mods that evolve when they meet the right perk, and gear that merges when you find a copy.
Fountains, anvils, graves, shrines, altars and a merchant, each a choice with a cost.
A dungeon that changes daily
Six bosses rotate through the week: the Warden, the Broodmother, the Forgeheart, the Goblin King, the Drowned and the Bone Lich, who raises skeletons from the bones around its hall.
A daily rule bends every run: dim torches, a swarm, sharp steel on both sides, gold worth half again as much.
Over 40 monsters, from slimes that split to Sentinels that wait inside statues until you look away.
A daily contract: pick one of three for bonus score. Yesterday's top player sets tomorrow's hard contract.
Something to chase
A daily leaderboard, a run grade from Clear to Flawless, and a pledge you can stake on your own run.
Nearly 50 medals and lifetime milestones, and a codex that fills in as you meet monsters and find items.
A rating that rises and falls with your daily results, so you can see how you stack up beyond one day.
Unranked seeds and run mods, including Tempo, where the dungeon keeps time and waits for no one.
Fair by design
Every run is a list of moves that the server replays to check the score. There is no pay-to-win and nothing to buy inside the game.
Try it first: the free demo plays five floors with all three classes, offline.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。