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ASTRAYA: The Awakening

種別:ゲーム 発売日:近日登場 日本語対応未確認
価格未定

A 1v1 dark-fantasy sword-fighting game where your voice is a weapon. Mid-duel, tell your companion VESPER what you need – "make my blade a whip" – and she forges the move in seconds. You still have to land it. Duel the Shard-Bound bosses, a rival knight, or a friend online.

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SAY IT. FORGE IT. LAND IT.
In the middle of a duel you spot a gap in your opponent's guard. Tell VESPER what you need, out loud and in your own words: "Make my blade a whip." "Give me ice power." "A hammer that calls lightning." Seconds later the new move is in your hands.
Then it's on you. VESPER never fights for you. She can't block, aim or choose your timing.
EVERY BLOW IS A TOUCH

A hit counts only where the steel really meets the body. Parry a light blow in the last instant and your attacker staggers. Block five in a row and your guard shatters. Watch for the white-hot flare: some blows can't be blocked, only escaped. Forged moves give you options, never a free win.
FORGE WHAT THE FIGHT NEEDS

Moves, powers and weapons, built from the game's own hand-animated pieces, so everything VESPER forges moves like real swordplay.

The rules check every forge before it reaches your hands. Asking can't buy an unfair win. It buys you an opening.

If she can't build exactly what you asked for, she forges the closest thing the rules allow.

Preview before you commit: hold to see what a move does, release to equip it.

Ask for it back. VESPER remembers everything she forged in the duel.

Copy what you've seen. Watch a Shard-Bound technique in full, then ask VESPER to make it yours.
FACE THE SHARD-BOUND

The gods shattered Astraya's heart, and the mighty bound its shards into their flesh. They traded the power to imagine for the power to conquer. You still have both.
The Iron Warden, whose plate regrows where it cracks.

The Crimson Blade, who doesn't run to you: she arrives.

The Ember-Forged is still in the forge.

Four levels, from Easy to Death, where only reading every tell wins.
DUEL ANYONE
Solo Duel against a rival knight, with three challenges.

Local Versus: two players on one computer.

Play online: invite a friend to a private 1v1. The server referees every fight.

Tag team: team up with a friend online and tag in and out: the two of you against a Shard-Bound boss, against a rival, or two pairs head to head.

Training: a guided tutorial, seven lessons and a free sandbox.
BEFORE YOU PLAY
A microphone is the fun way to forge, but it's optional: buttons forge, ready and recall too, and the game plays in full either way.

VESPER needs an internet connection to forge.

VESPER understands English, Hindi and Hinglish. The game's text is in English.

Keyboard, or an Xbox or PlayStation controller. Every key and button can be rebound.
HOW ASTRAYA USES AI
While you play: a speech service turns what you say to VESPER into text. The game doesn't store your audio. An AI model then picks and combines pieces from the game's own fixed set to build your move. It also writes the move's name and VESPER's reply, which a designed voice speaks. It can't invent new animations or rules, and every value it picks stays inside fixed limits. The game's rules check every move before you can use it, and every name and line passes a language filter before anyone sees it.
Made beforehand: the 3D models of the knights and bosses and some arena props were made with AI tools, then rigged and fixed by hand. So were the story paintings, the skies, the character voices and some music. The fighters' movement is motion capture and hand-built animation. The combat rules are designed and tuned by hand.
MADE BY ONE DEVELOPER
Astraya is made by Saransh Mittal, solo, in India. Founding Players are shaping it right now. Wishlist and follow to hear when you can join them.

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DualSenseコントローラーサポートDUALSHOCKコントローラーサポートRemote Play TogetherオンラインPvPファミリーシェアリングマルチプレイヤー共有/分割画面共有/分割画面でのPvP時間制限付き入力なしでプレイ可能部分的コントローラサポート難易度の調整

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基本情報

発売日
近日登場
価格
価格未定
価格区分
未確定
開発元
Saransh Mittal
販売元
Saransh Mittal
対応OS
Windows / Mac / Linux
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
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