GAME DETAIL
Mechasis
Infect your own kind in a turn-based dungeon crawler where momentum rules. Hack enemies, dodge fire, crash through buildings, salvage wrecks, and hunt viruses to mutate your build. Infiltrate machine colonies, contaminate their cores, and escape before everything rots from within.
このゲームについて
Steamの詳しい説明を読む
The machines conquered humanity. Then a virus began to evolve, and reached a simple conclusion: the machines had to go.
You are its creation. A heavily armed robot turned against its own kind, sent to infiltrate machine colonies, infect their cores, and escape before entire planets rot from within.
- - - - -
Mechasis is an isometric, turn-based tactical roguelike that combines heavy mech combat with old-school dungeon crawling.
You control a lone mech exploring procedurally generated levels, fighting hostile robots, salvaging their wrecks, and gradually upgrading your machine. Weapons, armor, mobility, and energy management all play a part in shaping your build.
Momentum is everything.
Unlike traditional grid-based movement, Mechasis uses a vector-based system where speed and inertia play a central role. Moving fast helps you dodge enemy fire, but also makes turning and braking more difficult. A poorly anticipated maneuver can send your mech crashing into a building, potentially bringing the whole structure down.
This gives the game an unusual balance between turn-based tactics and the physical intensity of real-time action. Even though every move is carefully planned, the result can be surprisingly fast, chaotic, and destructive.
Salvage and mutation
Destroyed robots leave behind valuable scrap that can be used to repair damaged components and upgrade your mech. But equipment is only part of the equation.
Viruses scattered throughout the levels can radically mutate your build, introducing new abilities and unexpected combinations as your run progresses.
A challenging but readable system
Mechasis is designed to be challenging, but most combat mechanics are deterministic. Success depends more on understanding how movement, positioning, weapons, and enemy behavior interact than on luck.
The goal is to create a game where tactical decisions carry real physical consequences, and where even a massive, heavily armed machine can quickly find itself in trouble.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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