GAME DETAIL
rooMaze
rooMaze is a first person hardcore roguelike with voxel graphics and procedurally generated levels! All of this is powered by Unreal Engine 4. Don't let acute-angled cubes deceive you as behind a simple visual style lies the all-consuming hardcore.
このゲームについて
Steamの詳しい説明を読む
rooMaze is a first person hardcore roguelike with voxel graphics and procedurally generated levels! All of this is powered by Unreal Engine 4.
Don't let acute-angled cubes deceive you as behind a simple visual style lies the all-consuming hardcore.
Features:
Random generation of levels, rooms, objects and everything else.
Voxel graphics and the dark dungeon atmosphere.
Several branches of character «leveling up».
Unusual combat system.
Crossbows in each hand – cool!
A lot of enemies and items.
Deadly traps - watch your steps!
Character damage systems: burns, bleedings, fractures – you're in trouble!
Many hidden secrets.
Barter system - in a dark damp dungeon nobody needs your shiny coins.
HardCore.
Mushrooms!
Though this is our first project and there were only two developers on a team, we did our best to create something special by mixing a good old blend of RPG and Action and adding up some peculiarities:
An unexpectedly dark and oppressive atmosphere, where light becomes a useful resource just like mana and health.
A randomly generated dungeon, where rooms are not just cells full of enemies - we tried to make all of them meaningful. We managed to get around our least favorite senseless narrow halls which are quite frequent in other video games with randomly generated levels. And we worked hard so the layout of caves doesn't look like a playing field for noughts and crosses. It also goes without saying that caves contain randomly generated visual and practical content like enemies, traps etc.
Traps: lots of "pleasant" surprises are waiting for you in the dark ready to be activated by trip wires or floor press plates. Classical flying darts, whirling axes and maces, rooms rapidly filled with gas. A trap may cause painful holes in your body and there's almost no chance your bones remain safe and sound.
Module damage of the main character: a burn on his arm means using it causes pain and a cracked leg will slow him down.
A similar system is applied to enemies: while fighting with dungeon inhabitants you have to look for weak spots in their defense.
An unusual combat system: you need to charge almost every strike as well as most skills need to be used with a specific type of weapon after its full charge. This system requires a player to get used to it. Though it may look not very dynamic, it allows to carefully adjust every strike.
Barter trade: that's because nobody needs your shiny coins in a wet and spooky dungeon! The list of items includes wands, sticks, one-handed and two-handed crossbows, bows, swords, maces, shields and even some fire weapon. Keep in mind that you have to work hard to find all these items as just few things have remained undamaged ever since this place had been inhabited.
rooMaze is an indie game; over a period of two years of its development we have only had teabags in our budget. Our experience was insufficient so at some moments we tried too hard in vain or we had to painfully give it up. However, we created that very game we ourselves can play with pleasure.
If you're fond of exploring mysterious dark and full of secrets locations, adapting to unfriendly environment and overcoming any kind of difficulties then you may like this game!
And remember: "Mushrooms are close!"
スクリーンショット
評価・レビュー
全体レビュー 賛否両論 好評率 58.82% / 204件 取得:2026年9月3日 12:26
日本語レビュー レビュー不足または未評価 好評率 75.00% / 4件 取得:2026年9月3日 12:26
プレイ時間の目安 約3.9時間 Steamの好評レビュー99件から推定 信頼度:標準
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月26日 15:39(61日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 491人 | 最終観測:2026年7月26日 15:39(61日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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