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One Hour One Lifeの作品画像

GAME DETAIL

One Hour One Life

種別:ゲーム 発売日:2018年11月8日 日本語対応未確認
1,700円
Steamレビュー やや好評 79.5% 4,630件

A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.

このゲームについて

Steamの詳しい説明を読む

Note about the current Review Bomb:
Hey folks, Jason Rohrer here.  After 8+ years of existence, the Discord server had devolved into a very unfriendly, negative, and drama-filled place.  It had gotten to the point where I didn't even like stepping foot in there myself, and every time I did, I regretted it.  I considered just closing it down entirely.
I recently took some very big steps toward cleaning it up, appointing a new outside moderator (a personal friend from real life who has a very level head), and banning anyone who was continuing to be unfriendly and negative (including some of the old moderators, some of whom who had become ringleaders of negativity and personal attacks).
Of course, the people who got banned are upset, and (surprise!) they are review bombing the game.
But it's pretty amazing:  in just one day, the Discord server is already much more calm and friendly and positive.  I'm sure game sales will be temporarily affected by this review bomb.... but...  well... something had to be done.
Thank you for taking a look at One Hour One Life anyway, which is a deeply personal game that I sunk my heart and soul into.
Jason Rohrer
July 9, 2026
Dover, NH

--

A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.

Hey folks, I'm Jason Rohrer, and I spent more than 6 years making One Hour One Life. I did everything myself---I drew all the graphics on paper with pens and markers, I coded the entire engine from scratch, I composed and performed all of the music*, and I even made all of the sound effects.  It's a very personal game, and it's really unlike anything else that's out there. It's also a huge game---over 4,400 fully interactive, craftable objects and over 2,400 hand-drawn sprites. The game was initially released on my own website in February of 2018 and then later that year on Steam.  Over next few years, I released 154 weekly updates as I aimed for my goal of making the largest, most comprehensive crafting game in history.

Okay, so what about the game itself?

First of all, you only live for an hour, where each minute marks a passing year. You join the game server as a newborn baby, and some other randomly-chosen player is your mother. You depend on her for your survival. And why will she be willing to waste her valuable time and resources to keep you alive? Because she's going to die in an hour just like everyone else, and if she wants what she accomplishes in her lifetime to have any meaning, then the next generation (aka, you) is her only hope. And if you survive into adulthood, you may get the chance to have babies of your own---other players, just joining the server---and those babies will be the next generation that gives meaning to your own life accomplishments.

Across this ever-growing family tree of generations, players are collectively conducting an enormous project: they are rebuilding civilization from scratch. The online game world starts out as a near-infinite expanse of wilderness (four billion meters wide from east to west, and four billion meters wide from north to south, with a total surface area of over 18,000,000,000,000,000,000 square meters, or 36,000 times bigger than Earth). The very first player to join the server is Eve, and she starts out in the wilderness as the root of the family tree. Eve and her immediate offspring lay the foundation for the future civilization, perhaps making a few primitive tools, cooking basic foods, and starting a small farm as they scrape out a meager existence before dying. Future generations will build on this primitive foundation, eventually mastering more and more advanced technology, including domesticated animals, metal working, permanent buildings, engines, transportation networks, photography, electronics, and even interplanetary travel.

But as real-life history has shown, civilization is fragile. A generation that is born into the lap of luxury---on the backs of their ancestors' hard-won accomplishments---can just as easily squander their inheritance as build upon it. Key resources run out over time, so careful management, planning, and organization are necessary to prevent an inevitable collapse. Thus, the game graduates from the individual challenge of primitive survival in the early stages to a group organizational and leadership challenge in the later stages. How do rules and procedures for group survival propagate across multiple generations? What did our great grandparents have in mind for this village?

The main mode in the game involves being born as a helpless baby to another player as your mother, but you can also play with your friends as twins, triplets, or quadruplets. One baby is hard enough to take care of---any mother that can successfully take care of quadruplets deserves the eternal gratitude of you and your friends.

All of this is happening on my own centrally-managed, persistent servers, and your purchase includes a lifetime account on these official servers. After you buy the game, you can instantly connect to this world with no configuration or server set-up. It all just works. You also get access to the full source code, including the server code. Technically-minded folks can run their own private servers, or even use the powerful content editor to make their own mods.
And once you master interplanetary travel in the game, you will gain access to Another Hour Another Planet, which features an alien world where all game elements and artwork are made entirely by the community.

I hope you'll join us as this sprawling civilization-building experiment continues to unfold. Many tens of thousands of players have already collectively lived over 3.7 million hours in this endlessly-changing world so far. Over the life of the game, he average playtime for each player has been 22 hours, with over 1100 players logging over 500 hours each.

No two lives are ever the same, and a new story always awaits on the other side of the [GET REBORN] button.

Jason Rohrer
October 2025
Dover. New Hampshire

*If you ever get to witness interplanetary travel, you will be treated to some special bonus music by my lifelong friend Tom Bailey ( @delcroy on Instagram )

STEAM USER TAGS

ユーザータグ

評価・レビュー

全体レビュー やや好評 好評率 79.50% / 4,630件 取得:2026年9月4日 06:41

日本語レビュー 好評 好評率 83.33% / 12件 取得:2026年9月4日 06:41

プレイ時間の目安 約9時間 Steamの好評レビュー100件から推定 信頼度:高

ATTENTION

注目度メトリクス

現在プレイヤー数 8人 最終観測:2026年9月24日 18:40(1時間以内)
Steamフォロワー数 30,436人 最終観測:2026年9月20日 02:08(4日経過)

プレイヤー推移

8人 24時間平均
2111009/17 23:53 12人09/18 05:58 11人09/18 12:02 11人09/18 18:05 8人09/19 00:10 8人09/19 06:33 6人09/19 12:40 10人09/19 18:42 8人09/20 00:46 16人09/20 06:49 17人09/20 12:53 14人09/20 18:58 10人09/21 01:01 21人09/21 07:11 16人09/21 13:18 10人09/21 19:24 4人09/22 01:34 9人09/22 10:56 6人09/22 17:01 4人09/22 23:07 6人09/23 05:13 11人09/23 11:19 13人09/23 17:25 8人09/23 23:31 9人09/24 05:37 11人09/24 12:35 3人09/24 18:40 8人09/17 23:5309/21 07:1109/24 18:40最新 09/24 18:40 8人
最小 3最大 21最新 8期間 09/17 23:53 - 09/24 18:40
数値一覧
観測日時
09/17 23:5312人
09/18 05:5811人
09/18 12:0211人
09/18 18:058人
09/19 00:108人
09/19 06:336人
09/19 12:4010人
09/19 18:428人
09/20 00:4616人
09/20 06:4917人
09/20 12:5314人
09/20 18:5810人
09/21 01:0121人
09/21 07:1116人
09/21 13:1810人
09/21 19:244人
09/22 01:349人
09/22 10:566人
09/22 17:014人
09/22 23:076人
09/23 05:1311人
09/23 11:1913人
09/23 17:258人
09/23 23:319人
09/24 05:3711人
09/24 12:353人
09/24 18:408人

Steamフォロワー推移

2件以上で集計 直近7日
30,43830,43630,43409/20 02:08 30,436人09/20 02:08

変化を見やすくするため、縦軸は観測範囲に合わせています。

履歴1件・推移判定待ち

最新 09/20 02:08 30,436人
最小 30,436最大 30,436最新 30,436期間 09/20 02:08 - 09/20 02:08
数値一覧
観測日時
09/20 02:0830,436人

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 8人 最終観測:2026年9月24日 18:40(1時間以内)
24時間ピーク 11人 推移集計中・直近7日 27件
Steamフォロワー数 30,436人 最終観測:2026年9月20日 02:08(4日経過)
7日フォロワー増加 2件以上で集計 初回観測済み・直近7日 1件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

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基本情報

発売日
2018年11月8日
価格
1,700円
価格区分
有料
開発元
Jason Rohrer
販売元
Jason Rohrer
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語
英語

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