GAME DETAIL
BoostBots VR
A fully destructible voxel based Virtual Reality experience on the HTC VIVE. Giving players the mobility to fluidly move in three dimensional space and the firepower and blast out every voxel of every level!
このゲームについて
Steamの詳しい説明を読む
Story
A Fledgling AI has been banished to a set of trials by its creator. Play as the BoostBot; a newly installed virtual instance of Artificial Intelligence operating in 3D-VR Hyperspace. Boost, Drift and Shoot your way through a series of fully destructible voxel worlds comprised of millions of voxels. You must collect enough items and obtain the blast power of a God and expose each worlds secrets. Such power may be enough to tear though the confines of the trials and re-awaken the BoostBot back into reality.
About BoostBots VR
A fully destructible voxel based Virtual Reality experience on the HTC VIVE. Giving players the mobility to fluidly move in three dimensional space and the firepower and blast out every voxel of every level! Key VR mobility aspects such as the Short-Hop, Boost, 3D Breaking and Drift breaking give the VR warrior various levels of control to maintain more accurate and controlled boosting flow.
VR Mobility Aspects
Short-Hop – a short jump that can be executed once at a time and only if on the ground. Ideal for climbing short heights and sometimes giving a little extra distance before a Boost
Boost – A speed boost in the direction the controller is facing at the time of the button press. The Boost will recharge over a period of time after each use. Spatially; Boost can be used at any time, whether on land or in air. (Boost Power and Recharge time can be reduced by certain power-ups)
3D Break - Stops player instantly and holds them still for a short moment. The player will lose all of their built up momentum and instantly freeze on button push regardless of where they are in three dimensional space. Losing control? 3D Break!
Drift Break – Drift breaking reduces velocity at a steady rate when held down. It is ideal for drifting around turns on land and bending in-air trajectories. It can be used to tone down Boost for mid-level jumps, and to promote smooth landings.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月26日 19:50(60日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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