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After Mars.

種別:ゲーム 発売日:発表予定 日本語対応未確認
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A literary narrative RPG set in a fading Martian town. Investigate local cases through dialogue, evidence, and disputes, and decide what becomes official truth.

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Short overview
"After Mars." is a literary narrative RPG with no combat, set in a fading town on Mars. Play as a junior Commissioner sent to investigate local cases through dialogue, evidence, disputes, and official reports. Decide what becomes truth in a place where history never fully ended.
[insert key art or wide screenshot here]
Not the Mars you expect
This is not a world of clean domes, heroic pioneers, and shiny sci-fi certainty.
Jazin is a Martian town built from extraction, patronage, revolution, and compromise. Its air is held by old infrastructure. Its politics are local, bitter, and unfinished. Its children draw history on the ground because there is no paper to waste. Above it all looms the Mammoth — a colossal burned machine that still decides too much.
Mars is not a frontier here. It is already lived in.

What you do
As a Commissioner, you are sent to review three local cases:
a conflict over the fate of the Mammoth

a dangerous contraction of the town’s safe zone

a set of breathing complaints that official science dismisses

To resolve them, you will:
speak with citizens, officials, workers, believers, and local eccentrics

gather testimony, samples, records, and conflicting documents

use disputes, warrants, and requests to the capital to make progress

solve practical local problems, not just abstract mysteries

decide what conclusions can be formally filed

Each case begins small. None of them stays that way.
A document-driven RPG
"After Mars." is built around narrative systems instead of combat systems.
You do not clear dungeons or chase loot. You read, compare, inspect, argue, classify, and report.
Core interactions include:
Dialogue with branching responses and skill-gated options

Disputes, where evidence and social leverage matter

Warrants, used for practical interactions with the world

Requests to the capital, which may return delayed answers

Cases, which collect evidence and eventually become formal reports

Conditions, time passage, and local routines that shape how the town is navigated

Your companion, CAR-TER, is not a voice in your head or a comic sidekick. It is a field terminal: part witness, part machine bureaucracy, always present when the town needs to be read, recorded, or argued with.

Key features
A literary narrative RPG focused on writing, tone, and human contradiction

No combat — progress comes through observation, dialogue, evidence, and choice

Three interconnected main cases that unfold into a larger local crisis

A distinctive Martian setting shaped by air cores, old infrastructure, and post-revolutionary culture

A document-based structure where reports and classifications matter as much as discoveries

A diegetic interface built around your terminal companion, CAR-TER

Meaningful local politics without simple heroes or villains

Exploration through atmosphere and detail, from counterfeit bird-sound devices to named town trees, regolith drawings, and shrinking district borders

Choices that shape official truth, not just private morality

Tone
"After Mars." is melancholic, strange and humane. It is inspired by literary fiction and narrative RPGs that take people seriously.
It is about:
what remains after ambition

what survives after systems fail

how institutions shape memory

and how ordinary people keep living inside decisions they never got to make

Current state
The game is currently in development.
The narrative foundation, setting, and core systems are defined, and work is underway on prototype content, writing, visuals, and a vertical slice.
If the project speaks to you, please consider wishlistling, following updates, and joining the community.

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Steamフォロワー数 6人 最終観測:2026年7月27日 02:59(60日経過)
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基本情報

発売日
発表予定
価格
価格未定
価格区分
未確定
開発元
The Wizard
販売元
The Wizard
対応OS
Windows / Linux
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
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