GAME DETAIL
Field of Glory II
Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Steamの詳しい説明を読む
Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC
The game that brought the fun and excitement of the tabletop experience to digital form is back. Developed by legendary designer Richard Bodley Scott in a completely new 3D engine, Field of Glory is ready to set new standards in computer wargaming.
Field of Glory II allows you to fight large or small battles for or against Rome, or between the other nations who are as yet unaware of the Roman threat, or what-if battles between nations that never actual came into conflict historically, but might have done if the course of history had been different.
Take command of a huge variety of armies employing vastly different tactical doctrines. Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent.
Victory will require determination and tactical mastery!
FEATURES
Accurate simulation of Ancient battle in the last three centuries of the pre-Christian era.
86 historically accurate units, built from fully animated 3D troop models, each with many variants. These allow Field of Glory II to represent the full range of troop-types and tactical doctrines that make this era one of the most interesting to wargamers and military historians. To name just a few, there are Roman legionaries before and after the reforms of Marius, Greek hoplite and Carthaginian African spearmen, Hellenistic pike phalanxes, thureophoroi spearmen and xystophoroi lancers, Gallic warbands, Skythian horse archers, Sarmatian lancers, Roman, Carthaginian, Greek and Gallic spear-armed cavalry, war elephants, Celtic and Indian chariots, scythed chariots, a wealth of light troops and many many more.
12 Historical scenarios covering key engagements of the period on an epic scale. These include Bagradas 255 BC, Trebia 218 BC, Cannae 216 BC, Ilipa 206 BC, Zama 202 BC, Magnesia 190 BC, Pydna 168 BC, Chaironeia 86 BC, Tigranocerta 69 BC, Bibracte 58 BC, Carrhae 53 BC and Thapsus 46 BC. The player can play as either side.
Custom Battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Romans, Carthaginians, Hellenistic Kingdoms (Macedon, Seleucids, Ptolemaic Egypt etc.), Gauls, Ancient Britons, Galatians, Spanish, Numidians, Spartacus’s Slave Revolt, Thracians, Skythians, Sarmatians, Parthians, Indians and lots more.
Campaign mode allows you to rewrite history as you play through the battlefield careers of some of ancient history’s greatest generals, or war with any ancient nation against any other. Each victory increases the experience and elan of your core units. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns. Scenarios include open battle, pursuit, awaiting reinforcements, enemy awaiting reinforcements, flank march, rearguard action, advance guard, remove the head, and protect the baggage.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Cohort-sized units. Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
Single player and multiplayer battle modes.
Effective AI makes sound tactical decisions.
6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.
Mod friendly game system with built-in map editor.
Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
スクリーンショット
評価・レビュー
全体レビュー 非常に好評 好評率 82.65% / 1,239件 取得:2026年9月6日 14:31
日本語レビュー レビュー不足または未評価 好評率 100.00% / 2件 取得:2026年9月6日 14:31
プレイ時間の目安 約16.8時間 Steamの好評レビュー100件から推定 信頼度:高
ATTENTION
注目度メトリクス
プレイヤー推移
18人 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 09/20 23:38 | 26人 |
| 09/21 03:53 | 14人 |
| 09/21 06:00 | 21人 |
| 09/21 10:15 | 12人 |
| 09/21 13:10 | 11人 |
| 09/21 15:17 | 8人 |
| 09/21 17:23 | 9人 |
| 09/21 21:40 | 20人 |
| 09/21 23:49 | 24人 |
| 09/22 04:05 | 19人 |
| 09/22 10:34 | 10人 |
| 09/22 12:40 | 8人 |
| 09/22 17:01 | 13人 |
| 09/22 19:06 | 12人 |
| 09/22 23:19 | 22人 |
| 09/23 03:40 | 21人 |
| 09/23 05:45 | 20人 |
| 09/23 09:57 | 21人 |
| 09/23 12:08 | 17人 |
| 09/23 16:29 | 16人 |
| 09/23 20:47 | 21人 |
| 09/23 22:51 | 24人 |
| 09/24 03:10 | 28人 |
| 09/24 07:20 | 23人 |
| 09/24 09:27 | 17人 |
| 09/24 13:59 | 11人 |
| 09/24 16:04 | 13人 |
| 09/24 20:12 | 14人 |
| 09/25 00:24 | 19人 |
| 09/25 02:31 | 24人 |
| 09/25 08:43 | 19人 |
| 09/25 12:53 | 13人 |
| 09/25 14:57 | 12人 |
| 09/25 19:04 | 22人 |
| 09/25 21:08 | 21人 |
| 09/26 01:14 | 30人 |
| 09/26 05:25 | 26人 |
| 09/26 07:32 | 20人 |
| 09/26 11:43 | 18人 |
| 09/26 13:58 | 8人 |
| 09/26 18:10 | 21人 |
| 09/26 22:16 | 27人 |
| 09/27 00:23 | 28人 |
| 09/27 04:35 | 22人 |
| 09/27 08:57 | 15人 |
| 09/27 11:23 | 18人 |
| 09/27 15:37 | 12人 |
| 09/27 21:57 | 17人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/24 20:36 | 12,854人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 17人 | 最終観測:2026年9月27日 21:57(1時間前) |
| 24時間ピーク | 28人 | 推移集計中・直近7日 77件 |
| Steamフォロワー数 | 12,854人 | 最終観測:2026年9月24日 20:36(3日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
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