GAME DETAIL
Endless Reach
Fly a smuggler's run into a swarm of thousands. Every orb you catch is XP and cargo. Stay and the heat brings turrets, then a boss. Call the jump, hold the zone while the drive charges, and bank it all. Die, and you keep a fraction. The music follows how well you fly.
このゲームについて
Steamの詳しい説明を読む
Endless Reach is a top-down bullet heaven in space. Your ship is built from light. The swarm is built from matter, and there are thousands of them. You fly, you aim, the guns fire on their own, and you decide when to leave.
The only question is how greedy you get before you jump.
Every mint orb does two jobs. It fills your XP bar, and it is cargo you can bank in the hangar.
Call the jump anywhere. A zone drops around you and the drive needs about eight seconds to charge. Charging burns fuel and spikes the heat. Leave the zone and the charge pauses.
Hold it and you bank everything you carried. Die out there and you keep about a fifth.
The soundtrack plays along with the run. The heat drives the drums and the bass. How well you fly drives the melody, so a clean run sounds different from a scrappy one. Every sound in the game is tuned to the track's key.
Keep your Resonance high long enough and you hit Surge: the whole track opens up and your light opens with it. Resonance changes what you see and hear, never your power.
Heat rises the longer you stay. More enemies, tougher enemies, then turrets. At heat 70 a boss arrives and clears the field for itself, and while it is out there the jump is locked. Kill it and you get a window to leave. Stay, and the next one comes in harder.
Heat has no ceiling.
8 weapons. Level one to 5 with its paired passive and a boss kill evolves it into something much bigger.
12 passives across 4 weapon slots and 4 passive slots. Pick 1 of 3 at every level-up.
4 ships: Courier, Smuggler, Skipjack and Gunship. Each one changes how the extraction plays.
3 sectors, each with its own swarm, boss and backdrop: the Shattering Giant, the Celestial Nexus and the Annulus. Deeper sectors pay more for the same haul.
Contracts let you take on extra danger before launch for a bigger cut.
Leaderboards for the biggest single banked haul in each sector. Die and you post nothing.
Built for Steam Deck and gamepad first, with full mouse and keyboard support.
Accessibility options, including reduced flashing.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月17日 18:57(11日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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