PlayMEX
UnderRail 2: Infusionの作品画像

GAME DETAIL

UnderRail 2: Infusion

種別:ゲーム 発売日:発表予定 日本語対応未確認
価格未定

An immersive isometric turn-based RPG where you assume the role of a scavenger. Wandering through the ruins of a fallen civilization, scavengers make their living scouring a vast system of metro station-states called Underrail for technology and resources.

このゲームについて

Steamの詳しい説明を読む

UnderRail 2: Infusion is an immersive isometric turn-based RPG set in distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

You are a scavenger. Wandering through the ruins of a fallen civilization, scavengers make their living scouring Underrail for technology and resources. This is a hazardous profession, often taking its practitioners to dangerous places, such as the hidden city of Solidon - the place you find yourself at the start of the game.
COMBAT

Combat is turn-based, but atomic, allowing the player and the NPCs to take turns performing short actions like in traditional roguelike games. This allows for more reactivity. Most NPCs moves are performed simultaneously, which allows the combat to function fluidly in large encounters.

The player will have various weapons and combat utilities at their disposal. As of this moment, we've implemented the following:
Firearms - pistols, bolt-action and assault rifles

Energy rifles - plasma variant

Melee weapons - knives, swords (one-handed and two-handed), sledgehammers

Weapons also have their own special attacks (e.g. slash and stab for knives) and stances (the way the melee weapon is held or the way the rifle is aimed).

We plan to add many more weapons - more firearms, more melee weapons, grenades (impact, timed, incendiary), chemical weapons (acid, incendiary, cryo), more energy weapons (laser, electroshock), more of everything.

Later on, we also plan to re-implement the psionic combat system of the previous game that gives a whole new dimension to combat.
DYNAMIC WORLD
NPCs in this game are not static. They have their own daily schedules as well as personal goals and tasks that they will go about doing. They can move between the areas seamlessly, regardless of where the player is in the world, and they can use other globally simulated systems, such as the computer network.
Creatures, too, can decide to migrate across the game's world and invade a new area if something provokes them.
CRAFTING
 
The game features in-depth item crafting and modification system.
Create melee weapons from different materials, handles and powered modules.

Create firearms by combining different base components and then add attachments such as scopes, flashlights, suppressors, forward grips and more.

Create armored rigs with materials of different weight and bullet stopping capabilities and add various combination of pockets.

Skin the creatures you kill to use their hide in armor crafting and extract humour from their organs for some biochemical experiments.

COMPUTERS

The game features a fully functional computers with files, programs, networking, and more. Here are some things you can do with computers:

Find out more about the world by examining logs and querying the status of various connected systems

Obtain useful files, such as blueprints used for crafting

Remotely controls doors, security systems, lights, machinery, and more

Use hacking programs and tools to gain access to otherwise restricted files and programs

TINKERING

You can tinker with different machines, computers, and mechanisms, including mechanical locks, crafting workbenches, and such. For each of these, you are provided with separate custom interface. Successfully using these mechanisms require a combination of your character's skills and your obtained knowledge.
Immersion is very important to us, so we try to make every skill in the game be engaging and not just a simple dice roll or value check.

STEAM USER TAGS

ユーザータグ

ATTENTION

注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 7,595人 最終観測:2026年7月27日 12:06(59日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 7,595人 最終観測:2026年7月27日 12:06(59日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

機能カテゴリ

シングルプレイヤーファミリーシェアリング

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
発表予定
価格
価格未定
価格区分
未確定
開発元
Stygian Software
販売元
Stygian Software
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ —

Steamの保存済み情報から 2言語を確認できます。

自分の実績進捗

未同期

Steamでログインすると、このゲームの実績解除率や 最近解除した実績を表示できます。

Steamでログイン

あなたのゲーム情報

Steamでログインすると、所有状況、プレイ時間、 ライフログを表示できます。

トップからSteamログイン

STEAM USER TAGS

UnderRail 2: Infusionのユーザータグ

変更内容が保存されていません

このまま移動すると、入力した内容が失われます。