GAME DETAIL
Metonymy
Metonymy follows the story of Colin, Enoch and Tracy as they travel across a dystopian version of limbo filled with a corrupt theocratic government known as the Choir and the unbreakable hordes of the disease that appose them.
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A combination of Dante’s Inferno, Eternal Sunshine of the Spotless Mind and Fight Club, Metonymy follows Colin as he travels through the indoctrinated utopia of Sagacity on a quest to the vile and viscus center of the world known only as The Blood. He is joined by a few companions he meets along the way and with their help fights the oppressive Theocratic Choir and the insane and depraved Disease in an effort to reclaim his life before it’s too late.
Key Game Features
Cinematic Adventure: Players will experience a unique and engaging story that takes advantage of the foundations of interactive entertainment and film in order to bring its narrative and world to life unlike other games in its genre.
Interactive World: Players will be able to explore set locations and unravel the mysteries of Sagacity via delving into the dark cracks of its environments or talking to its inhabitants. The player will be rewarded with a clearer understanding of the overarching narrative and its unique characters.
Multiple Perspectives: While the story centers around Colin, players will be given unique insight into other inhabitants of the world of sagacity. Giving the players control of different protagonist serves to enrich the overall narrative of Metonymy and allows for a deeper understanding of the world and events that take place within it.
Rhythm Game Combat: The player will engage in combat in a sort of hybrid of action and rhythm games that lives seamlessly in the world of Metonymy. While combat will be limited to specific narrative beats, each time the player must fight the scene will be unique and choreographed to specific music that progresses the narrative.
Unique Visual Design: With Artistic influences form Harry Clarke, Goichi Suda, Zdzislaw Beksinski and Modernist Gothic Architecture, Metonymy aims to have a visual style all its own.
スクリーンショット
評価・レビュー
全体レビュー 賛否両論 好評率 55.88% / 68件 取得:2026年9月8日 14:18
プレイ時間の目安 約42分 Steamの好評レビュー38件から推定 信頼度:標準
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月27日 15:50(59日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。