GAME DETAIL
Cycle 28
A BAFTA Cymru-nominated arcade space shooter about momentum. There is no brake. You learn to fly with what you've got, die, and get a little better each time. No random builds, no unfair deaths. Every run you lose, you lost. Just one more cycle.
このゲームについて
Steamの詳しい説明を読む
Cycle 28 is a momentum-based arcade space shooter. One ship, one loop, and the certainty that you are going to die and try again.
Simple controls. Relentless enemies. One more run.
There is no break.
Your only controls are rotation and thrust. The only way to stop is to turn around and burn against your own momentum. For the first ten minutes you’ll feel like the game is fighting you. Then it feels natural and satisfying. If you have played Luftrausers or Asteroids you know exactly what I’m talking about. If you are looking for a dual stick shooter this isn’t it.
Your recoil is the fastest engine you have.
Your gun kicks. Beginners manage despite it. The best players use it on purpose to powerslide through bullet storms at speeds the engine alone can only dream of. Upgrades unlock by beating your own personal best, eventually giving you 45 possible configurations and they call change how you’ll fly.
Every death is explainable.
There are no random builds handed to you and no unfair deaths to blame. The camera is controlled by where you point your ship, so if you get hit from behind it’s your fault. You’ll always know the mistake you made and that’s why you’ll keep playing.
The score is by a film composer and it changes everything.
An original orchestral score by Jordan Rees, who writes trailer music for films like The Martian, Jurassic World Dominion and Blade Runner 2049. It isn’t just background music, it is a six minute track that never repeats which means just by listening you know how long you’ve got left and how many bosses have spawned.
Who made this
Cycle 28 was made by Sean and Dave, two developers in Wales who make up Pill Bug Interactive. It was nominated in the Games category at the British Academy Cymru Awards in 2019, one of three games on the shortlist, and it was the first Welsh game on Nintendo Switch. It remains the only game we have made that goes fast.
No Generative AI was used in this game. We pay humans for art and music.
スクリーンショット
評価・レビュー
全体レビュー 非常に好評 好評率 81.36% / 59件 取得:2026年9月9日 22:16
プレイ時間の目安 約2.6時間 Steamの好評レビュー48件から推定 信頼度:標準
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月27日 22:06(60日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。