GAME DETAIL
Please Love My Computer Game
She waits. Explore an abandoned house in black and white as you solve cryptic puzzles and try to make discoveries. If you like to work with others to discover things, then you may like this game. I hope you love it, I really hope you do.
このゲームについて
Steamの詳しい説明を読む
You finally left home on August 9th, 2017. You hated that place, you hated how it made you feel... And yet you closed yourself off in that unfortunate abode. Leaving was the only rational choice, but maybe it wasn't the best one. Even once you leave, scars don't simply disappear. They say time heals all wounds, but the extent of how much that can heal may be limited. Especially when it keeps being picked and torn at, when you're expected to do something, something you hate. But it lingers over you, tortures you.
I hope you love this game, I mean that sincerely. Would you please love this computer game? In the game you explore a black and white house; you can just wander, and indeed may wander for some time without really knowing what to do. But I promise you that there is depth and hidden layers here. Sometimes we want to be loved, but not want to be seen. But how can one expect to truly be loved if one also won't share oneself? Loving anything else but the true person is like loving an apparition, it's just an image of a being rather than the being themselves.
It's a sort of cryptic house exploration game about discovery, road blocks, atmosphere, love, and creation. There are things to interact with, non-linear progression, and various tough obstacles. The game may close at times, but that's not the end. It's all pretty ambiguous and not really made to be played with a single person trying to figure out what to do, more with a group or a community. I give this heed as there's a very high chance you make get stuck in a rut without much of a clue how to get further. This is natural, the game is quite cryptic and there's layers of discovery of how to make progress.
To understand the depths of love is to understand the depths of being. This game includes puzzles and atmospheric elements. In many ways it's a game that can be solved, but doesn't want to be. You could consider that a puzzle game, but it's not really about the puzzles. They're more like a defense mechanism, a shell to break through. It only takes one person to change one's life, but for better insight we often need a viewpoint outside the ourselves that two people create. I doubt any one person will be able to beat this game alone, it might take some conjuncture and cooperation. But that maybe shouldn't be surprising... How can one truly understand love if one doesn't let others in? Different people and experiences help us understand different things, and it's in that fragile act of sharing that we can open ourselves to new discoveries.
The game is cryptic and creepy, but can you still love it? Can you explore the depths and still see its good qualities? Can you even find the depths? I guess in a word this game is about discovery. If you like to discover things, then you may like this game. There's a lot to discover, and a lot of it isn't obvious. But despite not being easy or simple, I hope you will still come to love this computer game. Through all of it's roughness and unfriendly design, you can love the tender core.
For if you can love it, then maybe....
スクリーンショット
評価・レビュー
全体レビュー やや好評 好評率 73.55% / 155件 取得:2026年9月12日 02:17
日本語レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月12日 02:17
プレイ時間の目安 約1.5時間 Steamの好評レビュー100件から推定 信頼度:高
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月28日 07:12(59日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 1,321人 | 最終観測:2026年7月28日 07:12(59日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。