GAME DETAIL
LONELINESS AFTER: Chapter 1
LONELINESS AFTER a game where nothing is clear, but only some moments bring little clarity to what is happening...You have to be very careful and careful to do it the way it should be. Unclear memories, strange actions, relaxing and frightening atmosphere...
このゲームについて
Steamの詳しい説明を読む
In this game there is a story. The story of one person who is ... You can not even immediately determine where he is and how he feels. You can only safely say that he is not comfortable and even scared. Only the darkness surrounding him, strange sounds, seclusion from oneself - all this only aggravates the situation. But that does not happen, he should answer himself to a few questions:
Who am I?
Where I am?
What happened?
This person is called ... He does not have a name, he only has himself as a physical entity. He will have to go through the world that surrounds him at this moment, meet with the danger, waiting for him in a motionless sleep, to feel the drama of history that people tell him around. A person seems to be familiar with the place, it evokes some memories, and each time new ones. A new place in the darkness that a person will visit will remind him of something. But, what do these moments mean? Are they real? The question is more than the answers.
The surrounding world is similar to the Middle Ages. A secluded little house, bridges, a small village ... The surrounding is imbued with the atmosphere of the past and gloom. The darkness that comes after you. Once the bright trees, now only a contour in the darkness, adorned this world. But all life around froze, only darkness and horrors in it do not doze.
The game has an atmosphere of a dark place, sometimes frightening, which has its terrible and dreary moments. The player, feeling the situation and the proposed circumstances, can feel sadness, sadness, sadness and other feelings *. Difficult to move around the world the player faces dangers, key moments. The player can find items that will help in passing the game, are an integral part of the game. Not finding any objects a player may encounter difficulty passing. Carefully read and listen ** what is happening around.
You will not find direct answers in the game, only analytical activity will help you, as a player, to understand what happened.
You need to be very careful not to miss important things for the game.
Curiosity, immersion in circumstances - all this will help you to find the right decision.
Absurdity, complexity, incomprehensibility - all this will haunt you in the game.
* Does not affect all players, only a certain percentage. The effect is not guaranteed.
** The text is partially, but quite identical to the soundtrack.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 84.62% / 13件 取得:2026年9月12日 03:29
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月28日 07:24(58日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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機能カテゴリ
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所有ゲームとして同期されると、 このゲームの記録を残せます。