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Code: Terraform

種別:ゲーム 発売日:2026年9月9日 日本語対応未確認
1,900円
Steamレビュー レビュー不足または未評価 100.0% 1件

A deep automation and programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.

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You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.

Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.

Boot your systems
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.

Write scripts that run autonomously
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Solve engineering contracts
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.

Refine, fabricate, deliver
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.

Power grids and fluid networks
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.

Tiers, upgrades, and the climb
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.

Construct what you need
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.

Build drones. Fly the routes. Stand up outposts.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.

A real programming environment
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.

Something is wrong
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.

A story told through your terminal
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.

No hand holding
There are docs and hints. No tutorials. Figure it out, like a real engineer would.

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評価・レビュー

全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月10日 03:25

プレイ時間の目安 約6.1時間 Steamの好評レビュー243件から推定 信頼度:高

ATTENTION

注目度メトリクス

現在プレイヤー数 298人 最終観測:2026年9月14日 12:49(11日経過)
Steamフォロワー数 2,752人 最終観測:2026年9月10日 01:00(16日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 298人 最終観測:2026年9月14日 12:49(11日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 2,752人 最終観測:2026年9月10日 01:00(16日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

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発売直後 発売から30日以内

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基本情報

発売日
2026年9月9日
価格
1,900円
価格区分
有料
開発元
AppsMafia
販売元
AppsMafia
対応OS
Windows / Linux
コンテンツ種別
ゲーム

対応言語

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