GAME DETAIL
Sneaky Funk
Sneaky Funk is a melee-based, rogue-lite action dungeon crawler game with a focus on letting the player choose their own play style rather than force you to dodge and shoot like many other top-down rogue-lite games.
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DOWNLOAD PROTOTYPE HERE: https://windmillgames.itch.io/sneaky-funk
Sneaky Funk is a melee-based, rogue-lite action dungeon crawler game with a focus on letting the player choose their own play style rather than force you to dodge and shoot like many other top-down rogue-lite games.
The floor and room layouts are procedurally generated and contain enemies, props, physical objects and more to create variety in gameplay and visuals.
The gameplay loop is mostly split into 2 parts; the real-time combat and the initiation attack.
- Initiation Attack: Every time you enter a new room (that contains enemies) you get to allocate some action points to create a path between different anchor points in the room. Once this is done, the player character enters the room and jumps between these points, damaging enemies in their path. The player can choose to spec into this stage of gameplay by choosing weapons or items that offer more action points or add functionality and complexity to this stage. This is something that plays with a heart for strategy and tactics will love!
If action-oriented gameplay is more your style, we have that too.
- Real-time combat: After the initiation attack has occurred, any remaining enemies need to be cleared out. At this stage, you swing your weapon at the enemies and use abilities to dodge their attacks. Most games in this genre are either turn-based or rely heavily on ranged attacks; our game uses melee to great effect and features a unique control scheme and purpose-built abilities to allow the player to quickly and efficiently out-maneuver enemies.
Each floor features a boss and defeating it allows the player to carry on to new floors and meet new challenges (currently, only a single boss and floor is implemented for the prototype version of the game).
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 79人 | 最終観測:2026年7月28日 23:33(58日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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機能カテゴリ
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