GAME DETAIL
Deepfield
Deepfield is a space RTS where capital ships are your base. Survey a vast asteroid belt, build an industrial fleet, move physical cargo through vulnerable supply lines, and wage wars where every ship, shell and crew member must be replaced.
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Capital ships are your base
Deepfield is a space real-time strategy game about exploration, industry, and survival in a vast asteroid belt.
You do not build a conventional base. Your capital ships are the base.
Each hull carries a limited number of functional modules: cargo bays, refineries, factories, crew facilities, scanners, hangars and weapons. Building a fleet means deciding what every ship is for, what it can carry, and how far it can operate without support.
A mining vessel can extract ore, but it may need another ship to refine it. A factory ship can manufacture ammunition and replacement vehicles, but only while supplied with the right materials. A heavily armed warship may dominate a battle, yet become useless once its magazines run dry.
Everything exists in the world
Resources in Deepfield are not numbers stored in a global stockpile.
Ore must be found inside asteroids, extracted by mining equipment, refined aboard your ships and transported as physical cargo. Ammunition, fuel, construction materials and equipment all occupy space and must reach the vessels that need them.
Shuttles move supplies between ships. Cargo can be delayed, intercepted or destroyed. Every expedition creates a supply line, and every supply line creates a vulnerability.
Explore to feed the war machine
The asteroid belt is not a uniform field of interchangeable rocks.
Survey vessels must locate useful deposits, identify their composition and determine whether your current equipment can exploit them. More advanced materials require specialised scanners, mining systems and refining infrastructure.
The resources you discover determine what you can build, how far you can travel and what kind of fleet you can sustain.
Expansion is not about claiming empty territory. It is about finding what your fleet needs before your enemies do.
Combat has a cost
Ships require ammunition. Vehicles need replacement. Damaged fleets consume materials that could have been used for expansion.
A victory can leave you weaker than before the battle.
Deepfield is designed around deliberate engagements rather than disposable waves of units. Positioning, logistics, reconnaissance and preparation matter as much as raw firepower.
Weapons behave differently and place different demands on your fleet. Ballistic guns need heavy ammunition. Missiles require production and storage capacity. Lasers reduce some logistical pressure but introduce their own limitations.
The strongest fleet is not simply the one with the most guns. It is the one that can keep those guns supplied.
Your fleet is made of people
Ships do not operate themselves.
Individual crew members are assigned to stations, weapons and industrial roles. Losing a vessel also means losing the people aboard it, along with their experience and the work required to replace them.
As your fleet grows, you are not merely constructing more units. You are building a mobile settlement whose survival depends on the people, equipment and resources carried within it.
Build a fleet that can survive
Survey distant asteroid fields.
Establish mining and refining operations.
Move cargo through vulnerable supply routes.
Manufacture ships, equipment and ammunition.
Assign crews to the stations that keep your fleet alive.
Fight battles whose consequences continue long after the shooting stops.
Deepfield combines the immediate control of a real-time strategy game with the logistical depth and human cost of a colony simulation.
The frontier does not provide what you need.
You have to find it, move it and defend it.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 208人 | 最終観測:2026年7月28日 23:33(58日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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