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Clanker Calamity

種別:ゲーム 発売日:2026年11月 日本語対応未確認
価格未定

A turn-based robot programming race for 2 to 8 players. Load five instruction cards face down, then watch every plan collide with belts, rams, lasers, shafts, and each other on a factory floor that never got the memo. Solo, online, or on the couch with friends in party mode.

このゲームについて

Steamの詳しい説明を読む

Plant 7 never got the memo
Plant 7 was decommissioned in 2049. Nobody told Plant 7.
The belts still run. The rams still fire on schedule. The welding lasers still sweep the aisles for unauthorized personnel, which they have decided includes everyone. And the payroll subroutine, which survived the shutdown intact, still pays a shift completion bonus to the first bot to clock in at every station on its route.
The bonus has not been redeemable since the company dissolved. The bots do not know this. The bots do not care.
Program with confidence. Then watch it fall apart.
You do not steer. Each shift you are dealt a hand of instruction cards and commit five of them, in order, face down. Then every bot on the floor runs its first instruction at once, then its second, and so on to five. Between each one the plant takes its turn: belts carry you sideways, turntables spin you, rams shove you, crushers come down, lasers fire. Bots collide and shove each other out of the way.
Your plan is usually wrong by step two. The game is watching a machine march into an open shaft with total confidence, then writing a better plan next shift.
Damage is the pressure valve. Every dent past the second costs you a card next shift. At five, your slots start jamming shut with whatever was in them, so you re-run old orders you can no longer change. At ten dents the unit is scrapped, and at clock-out you reboot on a fresh chassis at your reboot point: the last clock you punched, or in Deathmatch the quietest starting point.
The plant isn't malicious, but it feels that way
Every hazard runs on a schedule you can read, and none of it is random. Nothing is hidden. Everything is timing.
Belts, fast belts and magnetic belts that carry you where you did not ask to go

Turntables with four settings, including one that changes its mind every step

Rams, crushers, welding lasers and flame throwers, each firing on its own steps

Mirrors and beam splitters that bend a laser round a corner, yours included

Pressure plates, gates, trapdoors, bouncers, one-way walls and live wires

Teleporter pads that pass you round a cycle, sometimes onto another story

Up to four stories, joined by ramps and lifts. Walk off an edge and you fall

Service pads to repair on, and numbered punch clocks to reach in order

Night Shift: the lights go out, every unit carries its own headlamp, and the lasers cut through the dark

The co-workers
Every seat nobody is sitting in is played by a bot, and your opponents are characters rather than difficulty levels. The Overcommitter sticks to a plan that was reasonable when it wrote it and is now catastrophic. The Thrillseeker knows the path and does not respect the hazards. The Terminator does not care about the clocks; it cares about you. And two of them, the Supercomputer and the Clanker 9000, read your program before they write their own. We say so up front, because the whole game is that everyone commits blind, and an opponent who does not is a puzzle you deserve to see coming.
Ways to play
Rally: punch the numbered clocks in order. First to the last clock wins.

Deathmatch: no clocks. The hazards stop being obstacles and start being weapons. Last player with a unit standing wins.

5-Slot or Live: commit all five cards at once, or play one card per cycle against a timer. Either way, everyone commits blind.

Solo against the plant's cast, online with 2 to 8 players, or Party Play [Experimental]: one screen is the floor and everyone drives their own bot from a phone's browser. Nothing to install.

A route builder: lay out your own plant floor up to four stories, wire pressure plates to gates, drop dummy units on it to watch the hazards run, and publish it to Steam Workshop to share with the world.

A deck you can rebuild: take whole kinds of card out or change how often they turn up. Try Oops! All Move 3 (not guaranteed to be compatible with all factory floors!)

The story so far
The decommissioning order went out by email. Plant 7 does not have email. It has a work-order link, a payroll subroutine and a badge reader, and none of them were on the distribution list. The company dissolved the following spring, and the power was on a fifty-year contract that cost more to cancel than to let run.
Every night the break room lights come on and the units line up for work orders, over a link that carries five instructions and then has to reset. So a shift is five instructions. That is not a rule. That is bandwidth.
The welding lasers check badges before they fire. The badge server was in the main office, and the main office is a parking lot. So they fire.
Above the break room door there is a safety board. It reads DAYS SINCE LAST CALAMITY, and it has read 0 since 2049. Nobody has been available to change it. Nothing has happened to justify changing it.

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注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 3人 最終観測:2026年10月24日 16:28(3日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日
53110/24 16:28 3人10/24 16:28

変化を見やすくするため、縦軸は観測範囲に合わせています。

履歴1件・推移判定待ち

最新 10/24 16:28 3人
最小 3最大 3最新 3期間 10/24 16:28 - 10/24 16:28
数値一覧
観測日時値
10/24 16:283人

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 3人 最終観測:2026年10月24日 16:28(3日経過)
7日フォロワー増加 2件以上で集計 初回観測済み・直近7日 1件

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ジャンル・機能

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#category_playable_at_your_own_paceDualSenseコントローラーサポートDUALSHOCKコントローラーサポートPvPRemote Play TogetherSteamクラウドSteamワークショップSteam実績オンラインPvPオンライン協力プレイカスタム音量調整カメラの快適性

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基本情報

発売日
2026年11月
価格
価格未定
価格区分
未確定
開発元
Isolation Inc
販売元
Isolation Inc
対応OS
Windows / Mac / Linux
コンテンツ種別
ゲーム

対応言語

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