GAME DETAIL
The Quest Giver
The Quest Giver“ is a 2D Fantasy guild manager simulation, in which you create your own quests, and then send adventurers out to do them. Experience how much effort it is to create and assign quests, gather the knowledge you need, and to make the decisions adventurers won't.
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What is The Quest Giver?
The Quest Giver is all about quest giving; a game that wants to show how much effort it is to create and assign quests, and what (presumably) happens in the life of a guild owner which commonly gets overshadowed by the fame and glory of the heroes whose names will be remembered forever. We thought it was time to let you see things from the perspective of the forgotten: The man (or woman) who made all the tales of great adventure possible in the first place! Of course you won’t be just standing around waiting for adventurers to arrive. You will be managing your own adventurer’s hub as the quest giver in this quest giving simulation.How does that work?
The Quest Giver is a 2D fantasy management game and works much like a point and click game. You click on objects to interact with them or to switch menus or scenes. Most of the actions you can do cost you AP (action points). You have a set amount of AP per (ingame) day that you can spend freely. You can end the day, or your turn, whenever you like. In this regard the game is also somewhat turn-based.Core Features
innovative gameplay
randomized worldmap, heroes, shop items and more
3 different story lines
25+ different adventurer classes
detailed fantasy world with a lot of lore
charming artstyle
a humorous and parodistic take on the fantasy genre
high replayability]
About future ideas
The game offers a ton of possibilities to expand its mechanics and content. We already have an ocean full of ideas we’d like to create, so we made a "battle plan": We will first release the core package of the game, which will include all the mechanics we mentioned here (+ some more).
Everything that comes afterwards is separated into two categories:
1. Mechanical updates, including new features and options
2. Content updates, including new heroes, areas, or new rooms
We will implement all mechanical implementations as free game updates. Why? Because we think of them as as steps to completion. The game experience will only be complete for us, once we added all our ideas.
We only want to make the game better, not more expensive. Whereas the content updates are more of a luxury, that aren't necessary to play the game, but additionally extend the experience.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 314人 | 最終観測:2026年7月29日 02:32(58日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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