GAME DETAIL
Close Combat: Last Stand Arnhem
Close Combat – Last Stand Arnhem is part of Close Combat series. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day.
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Steamの詳しい説明を読む
"Out of ammunition. God Save the King." – This was the message sent by the British forces in the final hours of the struggle for Arnhem Bridge. It was intended for the Allied forces, but it was only heard by the Germans.
Close Combat – Last Stand Arnhem is part of Close Combat series. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day.
As the Allies, you will carry out the world’s largest airborne operation, Operation Market Garden, to cross the Rhine and bring a swift end to the war or, as the Germans, use a hastily organized set of defense forces to prevent the Allies from reaching their ultimate goal, Arnhem Bridge.
Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
FEATURES
• Highly enhanced release based on the critically acclaimed Close Combat: A Bridge Too far title, originally developed by Atomic Games, and the latest Close Combat: The Longest Day.
• Expanded strat layer with new strat map image as well as 64 gorgeous hand-drawn tactical maps.
• Comes with all new 60+ battles, operations and campaigns including a new enhanced Grand Campaign.
• A point buying system - each battle group and parent formation has a limited pool of points to be spent to buy teams from the Force Pool.
• Bridge demolition and repair.
• Assault river crossings and ferry river crossings.
• Front line and Reserve Battlegroups
• Improved Battlegroup management ability to stack battle groups, ability to merge battle groups, ability for one battlegroup to lend teams to another, ability for battlegroups to move through each other on the strat map.
• Static troops a small number of teams associated with a specific map will defend the map even if no battlegroup is present.
• Ability to specify starting turn (of starting day) for operations and campaigns to the scenario editor.
• Ability to specify arrival turn for reinforcements in scenario editor. Increased maximum number of turns / day to 6.
• Size/echelon data for battle groups (i.e. Company / Battalion / Regiment) which controls the number of team slots available in battle group screen.
• Parent formation tracking for battle groups
• The parent formation for both 1 Para Bde and 4 Para Bde will be British 1st Airborne Division, for example.
• Reduced aerial re-supply effectiveness if an enemy battle group is present on the target map.
• Video playback at battle / campaign / operation start and each new day of the grand campaign.
• Even more improvements have been made to the AI to reduce some of the more inadequate performance issues, in particular with respect to vehicle pathing, the 'crawl of death', and Team and Unit morale and response in general.
• Battle the enemy in the darkness. Includes simulated flare effects where ability to see the enemy troops is effected by flare deployment.
• Comes with 60+ battles, operations and campaigns.
• Expanded strat layer with new strat map image as well as 64 gorgeous hand-drawn tactical maps. That's an additional 21 tactical map slots over the original game!
• New reports at the end of battle showing campaign cohesion and VL control track your progress after each bout.
• Display of battlegroup cohesion and fatigue status.
• Game accepts maps up to 4800x4800 pixels as compared to the stock CC5 map size of 3600x3600 pixels.
• Off-board or off-map support quantities now tied to difficulty level.
• Improved graphical communication of strat map connections.
• Game can be played in windowed mode.
• Tweaked User Interface graphics, with nearly all new planes, vehicles and map graphics.
• Also includes carefully crafted game play manual No longer requires second party utilities for modding to provide years of additional gaming excitement.
• Among the moddable features: ALL strat layer features, ALL campaign details including weather, turns per day, scoring, all support mission types for both sides and locations, battlegroup recycling, battlegroup retreat/disband, supply and much more!
• Teams, battlegroups, elements, forcepools soldiers, vehicles, and weapons files maximum number of entries extended.
• Capable of representing multiple nationalities with varying capabilities available to both sides.
• Capable of simulating airborne battlegroup deployment drop zones.
スクリーンショット
評価・レビュー
全体レビュー 非常に好評 好評率 80.82% / 146件 取得:2026年9月17日 07:28
プレイ時間の目安 約26.7時間 Steamの好評レビュー100件から推定 信頼度:高
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 4人 | 最終観測:2026年7月29日 10:27(60日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 1,332人 | 最終観測:2026年7月29日 10:27(60日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
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