GAME DETAIL
Bohrdom
Atomic Fighting Game
このゲームについて
Steamの詳しい説明を読む
This is technically a skill-based, non-violent asymmetrical fighting game loosely derived from a chemistry model that is itself loosely based on reality. Alternatively, think of it as a hybrid of a bullet hell and a racing game, with the inclusion of self-propelled pinballs. If you love chemistry or physics, you'll probably enjoy this. If you hate chemistry or physics... you'll still probably enjoy this.High-Speed, Low-Stress: Electron
Electron gameplay involves scoring as high as possible and/or escaping the current atom. Physics is heavily involved with electron gameplay, as electrons are accelerated towards desired positions by firing Photons in the opposite direction. In addition, electrons will ricochet off each other, the rings of the current atom, and even the nucleus itself, so quick trajectory calculations are often required.High-Stress, Low-Speed: Nucleus
The antithesis of electron gameplay, Nucleus gameplay is focused around keeping electrons from escaping the current atom. Nuclei never move, remaining locked to the center of the atom. Instead, they control the atom itself, with abilities that allow them to lock atomic rings against electrons' exit, change electrons' trajectory, and keep electrons' energy below critical levels. Given the number of electrons that must be controlled (up to 12) and the speed and trajectory changes they are prone to, nucleus play is filled with leading targets and multitasking. If there's anything that'd make you fear the thought of being a sodium atom, it's this.Multiple Gamemodes
Campaign: Primarily a method by which to unlock more atomic playing fields, but also contains a story told through the backgrounds
Single-Player Challenges: In Timed modes, practice or replay campaign levels; for the skilled, test how long you can maintain control of an atom in the infinite time Control modes (nucleus only)
Local Multiplayer: Allows up to four people to engage in splitscreen competition.
Quantum Nightmares: Online multiplayer that can hold up to 13 people in one match. Simultaneously the most responsive and least responsive multiplayer you'll ever experience. (Consider a game where position, energy, actions, etc are synchronized between all players. Now consider a game where only actions are even considered and positions are only hinted at...)
Nothing Unearned
All cosmetics are either unlocked by default or locked behind achievements, meaning that the more noticeable ones are also badges of skill and/or dedication.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 3件 取得:2026年9月17日 15:38
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 1人 | 最終観測:2026年7月29日 12:33(58日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。