GAME DETAIL
::CallBack
Compete in this frenetic arcade local party-game between friends by throwing projectiles at your opponents at full speed! Trajectories and rebounds must be mastered if you want to become the Champion of the Arena ! You need one controller per player to play.
このゲームについて
Steamの詳しい説明を読む
Welcome to the arena!
Take control of a boosted ship and throw the projectiles at high speed to your opponents in this competitive local arcade party-game!
NOW with Remote Play Together, play ::CallBack Online with your friends !
::CallBack is inspired on the tables of Air-Hockey ( a classic game in the arcade rooms where you need to send disks to the opponent goal), where the objective is to crush your opponents' avatar! Move around and use your boosts to reach or avoid the projectiles, master the art of rebounds and trajectory for reaching your target.
With a variety of arenas and settings it is up to YOU to choose the kind of game that you'll play from 2 to 4 players. Create challenge according to your style, whether if its competitive or casual, thanks to our personalised settings!
Easy to play, hard to master
::CallBack can be learnt easily in a few moments and it can adapt to the player needs : you can choose to set up the target in the same stick as the movement command or you can have it on the second stick for a more technical approach.
Training is key for mastering the subtilities of ::CallBack : whether its the rebounds, movement, dash management (boosts) or the terrain...even the specifics of each arena!
Only perseverance will take you to glory in the Arena! Some of the actual characteristics in-game:
Move and Aim with two sticks or only one with the Manual or Automatic control modes.
Propel projectiles with your impulsion while aiming.
Dash to avoid attacks or make your own attacks more powerful.
Use your impulsion without aiming to shield-block projectiles.Your support will help us to push the game even further!
Our main ambition is to offer ::CallBack and its intense local experience to reach as many people as possible worldwide. The more the community grows, the more the game will have the opportunity to reach other platforms for supporting the Party-Game spirit of the game.
So don't hesitate! Let us discuss in the Steam forums and the official Discord server, so we can make ::CallBack a game that will make your gaming nights more salty !Thank you for your support, it's thanks to the community and their many players that we were able to get this far! Let us keep it like this!
::CallBack team:
Gregory Chicoine - Management, Game & Level Design
Germain Lefebvre - UX Design, Game Design
Cléa Renard - Latest 2D & 3D Art
Dánae Alba González - Initial 2D Art
Quentin Richard - Gameplay Programming
Rémi Fusade - AI Programming
Jérémie Guigue-Rodet - Musical Composition
Lucie Desurvire - Communication manager
Special thanks to :
Théo Ziakovic - Support in Programming and Game Design on the early prototypes
Pierre Coursimault - Support in Programming Gameplay on the first version of ::CallBack
Valentin "Pepito" Bourmault - Trailer realisation
And of course Tiasu for his awesome musics !
You can listen to his work here on his Bandcamp
The trailer music is Delusion
You can join our social medias with @CallBackGame
Discord server code : uQdMszD
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 4件 取得:2026年9月19日 07:53
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月29日 21:27(57日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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